Kevin Hernandez

Kevin Hernandez

Notes from the workbench

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WritingBuilding

Notes from the workbench.

A place where I write about what I’m building, what I’m learning, and the tiny engineering/product decisions that usually don’t fit in a tweet.

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Why I Built NuGet Lens to Visually Inspect .NET Solution Dependencies
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KEEP IN TOUCH

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I build products, dev tools, and small experiments — then write about what worked, what broke, and what I learned.

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Kevin Hernandez

Kevin Hernandez

2026 · Software, products, systems, and the work behind them.

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2026-03-16

Why I Built NuGet Lens to Visually Inspect .NET Solution Dependencies

NuGet Lens is a desktop tool I started building to visually inspect .NET solution dependencies, project references, and NuGet version conflicts without having to manually reconstruct everything from multiple .csproj files.

dotnetc#typescript
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Creating a Grid Walking Style Character on Unity Engine (Part. 1) cover
2026-03-13

Creating a Grid Walking Style Character on Unity Engine (Part. 1)

Pokemon? The Legend of Zelda? Final Fantasy? Looking for that weird walking (just up/down — left/right) style? don’t know how to implement it in your new video game project? well, I do and I’m gonna show you how to.

unity
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How to Dockerize a Deno app 👀 cover
2026-03-13

How to Dockerize a Deno app 👀

Deno is a modern and secure runtime for JavaScript and TypeScript that uses V8 Javascript Engine and it's built in Rust, made by the Node.js creator, Ryan Dahl. Today we'll build a simple Deno App and make a container with it.

denodockerapi
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